Showing posts with label joshua tree art. Show all posts
Showing posts with label joshua tree art. Show all posts

Scout Regalia Interview for YHBHS

...
"We strive for a sense of timelessness in our aesthetic, and we have a vision of design that is neither sterile nor too fussy. As designers, we want to create spaces and products that engage people in meaningful ways and encourage a two-way dialogue in a sense. " - Scout Regalia







"YOU ARE HERE. TAKE ONE. LEAVE ONE. "


One of the joys of YHBHS is the constant introduction to designers in the Los Angeles area. And sometimes, introductions lead to friendships, as in the case with Scout Regalia. At the moment, it feels L.A. is teaming with designers pushing forward multiple conversations of space, architecture, interiors, and furniture design, as well as what it means "to live" in California: "the city of quartz" or the "city of dreadful paradise." (you decide)

Scout Regalia "celebrates the inherent design of everyday living," and their studio name can be translated as “humble ornament”- an homage to finding the splendor in something austere and simple. Their studio and home is hidden away in the Echo Park hills with stretching views of the sun-drenched city below. It was the perfect place to understand "why they do, what they do."

Benjamin Luddy & Makoto Mizutani met in grad school at SCI-Arc in Los Angeles. Individually they have worked in the design offices of Space International Inc, Roman and Williams, Local Brooklyn and M1/DTW. When I asked about the difficulties of moving a design practice from New York to LA, they told me their office flourished creatively. "In fact, our SR Outdoor Table Set was designed when we realized we needed a picnic table for our yard. A lot of our work is inspired by thinking about what people might need or want for their lifestyle. Living in Los Angeles and being able to enjoy the outdoors has definitely been inspiring in our design thinking."

Their latest project at HDTS is opening this weekend in Joshua Tree! Go check it out!
- David John







What is your project for HDTS this year? Where is it located?

Our project is called “Trail Registry” and is inspired by the registries found at trailheads. We created this registry to help delineate the entrance to the Pioneertown site, which is full of sculptural pieces but is difficult to find if you don’t know where you’re going. The registry encourages people to leave and/or take a memento tied to the enameled aluminum rods, similar to the way people leave rocks in a pile at the top of a mountain or leave artifacts near trailheads. We’ll have some messages tied to the enameled rods, but we really want to encourage people to leave their own messages and objects on the registry. We hope that this creates a sense of exploration and personal narrative of both the site and the area as a whole. Trail Registry is inspired by totem poles and nudie suits, with representations of the variety of flora and fauna of the high desert. The registry is made of Doug Fir that has been CNC milled to create the form, and includes an aluminum strip in between the "front" and "back" of the two vertical totems, creating a juxtaposition between new and old materials.


Let's talk about those nudie suits.....


We wanted the totems to include some influences of the desert and the West. We really like the representation of nature found in Nudie Suits and the western wear by Manuel. One of the most famous Nudie Suits was the one worn by Gram Parsons, who died in Joshua Tree in 1973. We thought that all those visual influences would work well with the registry.




"In the late 1960s, Gram Parsons became enamored of Joshua Tree National Monument in southeastern California. Alone or with friends, he would disappear in the desert for days searching for UFOs while under the influence of psilocybin or LSD. "
(here)




What is HDTS, and how did you become involved with this project?

High Desert Test Sites is an incubator for some really interesting work in the desert communities of Joshua Tree, Pioneertown, 29 Palms, and other surrounding areas. Since 2002, they’ve had weekend events full of experimental art. Recently they have also introduced architecture and design projects as well. We were brought on to participate in HDTS 2011 through Brooks Hudson Thomas, who has been such a supportive advocate of young designers in Los Angeles. He has given a lot of designers, including us, a chance to showcase work through his Specific Merchandise site, Product Porch, and now as a curator for this year’s HDTS event. We are really honored to be part of the weekend with so many talented designers including WELCOME, ROLU, and Von Tundra, and Ball Nogues.


What is the mission of Scout Regalia?

Scout Regalia is a Los Angeles based, multitasking design practice obsessed with the design and fabrication of space, furniture, home products, graphic identities, material processes, and sustainable living. We started working together in 2006 but became a bona fide office in 2008. We work with local fabricators and aspire to embody innovation, discipline, and inquisitiveness in all the work that is produced. Working with fabricators we know and trust and supporting local businesses is really important in the way we do things. We often talk about how design can learn from the food movement. Years ago, organic, local food was considered a novelty or luxury and most people didn’t really think about where the food they were consuming was coming from. Now, there is a growing understanding of how food is produced, processed, and ultimately finds itself in your kitchen. We hope that people start looking at design in a similar light with an awareness of where and how something is designed and fabricated.


How would you describe the Scout Regalia aesthetic, and how does your HDTS project work into the Scout Regalia practice?

We strive for a sense of timelessness in our aesthetic, and we have a vision of design that is neither sterile nor too fussy. As designers, we want to create spaces and products that engage people in meaningful ways and encourage a two-way dialogue in a sense. We aren’t the type of designers who impose our aesthetic in situations that wouldn’t fit the program or the user. We were given a lot of free reign for the HDTS project, and we think that our Trail Registry is right in line with our aesthetic and interests as a whole. The registry is simple and functional with some visually interesting influences such as nudie suits and totem poles. At the same time, we included the exchange of information in the form of leaving/taking objects from the rods as a way to engage personal narratives for each user. It’s a new take on the idea of an informational trail registry- the content is created and curated by visitors to the site.


Douglas fir and aluminum... Any reasons why you chose these materials?

The new doug fir with the enameled aluminum creates a nice juxtaposition between new and old materials- something you see in our products including our SR Outdoor Table Set. We like the way these materials can age together, with the metal starting to visually pull away from graying wood.





Do you have any memorable experiences to talk about regarding trail registries?

We try and go camping as much as possible. When we lived in New York, we did a lot of backpacking in the Adirondacks, hiking through some amazing terrain. In Southern California, we backpack and hike all over the San Gabriel, San Bernadino and San Jacinto ranges. We love the way trails are marked and how registries, signs, and markers can easily fit into the natural landscape- they never seem overly designed or underutilized. We hope that our Trail Registry embodies some of these values as well. It will be a permanent installation and will hopefully be used by visitors and residents alike.


What are you working on next?

We’re always working on new project and products. We’re getting ready to release a new cutsheet project in the next few months, and we’re currently refining a design for a stool. We have dozens of products that we’ve designed and haven’t released yet. It’s a challenge to be a small office and to find the time and resources to bring a product from conceptual design to an actual product. But our office is steadily growing and we’re looking forward to more upcoming opportunities and releasing new products.





go to Scout Regalia here.
go to High Desert Test Sites here...



---------------------


Ball-Nogues Interview: High Desert Test Sites

..
"My mind tends to get very big when I’m out here. I don’t mean egotistical, but the expansive space makes most of my thoughts seem pretty insignificant. This is supported by
a long sense of time; a sense of slow time." - Ball-Nogues Studio







High Desert Test Sites is this upcoming weekend! One project I'm looking forward to seeing in person in Ball-Nogues' Yucca Crater. Their work has quickly altered our definitions of current architecture and art, as well as the California landscape. Sunday afternoon, they will be having a pig roast at the Yucca Crater, open to all who are out in the desert roaming the dusty trails, looking at the works of this years' HDTS designers + artists. - David John


Ball-Nogues Studio explores the nexus of art, architecture, and industrial design. As an integrated design and fabrication practices, they create experimental environments to enhance and celebrate the potential for social interaction through sensation, spectacle, and physical engagement. To achieve these results, they work with unusual materials, develop new digital tools, and apply architectural techniques in unorthodox ways.

The partners share an enthusiasm for the fabrication process as it relates to the built object both physically and poetically—they let the properties, limitations, and economic scenarios associated with a material guide a structure’s ultimate form while developing methods to extend the intertwined boundaries of a material’s aesthetics, physical potential and lifecycle.










Describe your project for HDTS 2011, and where is it located? Is there a narrative driving this work? Material Selection?

Located on Iron Age Road east of the town of Joshua Tree, Yucca Crater is a synthetic earthwork that doubles as a recreational amenity. This monumental basin stands 30 feet from rim to low point. Rock climbing holds mounted on the interior allow visitors to descend into a deep pool of water.

Yucca Crater expands on concepts borrowed from land art, incorporating the prospect of the abandoned suburban swimming pools scattered across the Mojave. Ball-Nogues has re-imagined these interventions in the landscape through a method of production where the tools of fabrication transform to be become objects for display in their own right. The plywood structure of Yucca Crater was originally the formwork used to construct another Ball-Nogues work, Talus Dome, in which more than 900 boulder-sized polished metal spheres were assembled to appear as a monumental pile of gravel. The two projects were “cross-designed” such that the method of production used in the first (Talus Dome) has become the central aesthetic for the second (Yucca Crater).

This approach integrates concept, aesthetics, and production, inviting viewers to reconsider their relationship to art by-products while repositioning them within an alternative economic and geographic domain.

Is your work for HDTS site-specific, and if so, how does it relate to the space of the desert? How would you personally describe High Desert/Mojave area?

We were riffing on other artworks that have been produced in the deserts of the American West. Yucca Crater is a synthetic earthwork. It is constructed of manmade materials but assumes the form of a feature we understand as being landscape. We set it into the earth 10 feet to make it feel like it is supposed to be there and so it will hold water.

My mind tends to get very big when I’m out here. I don’t mean egotistical, but the expansive space makes most of my thoughts seem pretty insignificant. This is supported by a long sense of time; a sense of slow time.







Is your work a permanent installation? And if so, how will it change with time?

Yucca Crater is permanent insofar as we will not be removing it from the site; it is intended to remain on Iron Age Road. It will be subject to entropy and eventually will be consumed by the landscape. I imagine it will become a bit like one of the ramshackle remains of one of those homestead houses dotting Yucca Valley, perhaps a bit more mysterious since nobody in the future will know what purpose it served.


How does your HDTS project relate to your ongoing practice as designers?

Aesthetics aside, the work is part of an ongoing investigation into something that might be called “cross design,” where we develop two projects simultaneously –where the production used in the first project becomes the central aesthetic for the second.

We hope that the community will use it over the HDTS weekend. It is kind of an earthwork but it is also kind of an outdoor playground. It caters to our culture of convenience: although twenty miles outside the nearest town, 29 Palms, you don’t need to pilgrimage too deep into the desert to visit an earthwork or find a climbing rock, you can do it all here at Yucca Crater, just off the road!

Future projects?


A public sculpture in Edmonton Alberta entitled Talus Dome – briefly described above. An artwork for the new Bradley West Terminal of Los International Airport entitled Air Garden. An installation in the gallery at the Southern California Institute of Architecture. We hope to use the cross design approach here – the project will be an architectural space constructed of Shaker inspired chairs, each one unique, that come apart at the end of the installation to form an immense dining room set. Two public artworks in the City of West Hollywood. Hopefully time off will become a project; we just haven’t found the time.



go to Ball-Nogues Studio here...

"Benjamin Ball and Gaston Nogues explore the nexus of art, architecture, and industrial design. Their work has been exhibited at major institutions throughout the world, including the Museum of Contemporary Art, Los Angeles; the Museum of Modern Art, New York; the Guggenheim Museum; PS1; the Los Angeles County Museum of Art; arc en rêve centre d'architecture + Musée d'Art Contemporain de Bordeaux; the Venice Biennale, the Hong Kong | Shenzhen Biennale; and the Beijing Biennale.



--------------------